
Working Under Your TurboSmooth Modifier
The best way to use TurboSmooth is at the sub-object level.
Create a sphere, make it an Edit Poly object, and apply a
TurboSmooth modifier. Your stack should look like this:
By default, Iterations is set to 1. The great thing about
TurboSmooth is that you can really up the iteration level with-
out slowing down your viewport too badly. In the past, keeping
the iteration level at 3 or 4 would really hit your video card
pretty hard. But with the improvements to the viewport ren-
dering pipeline, you can work very quickly, even at high
iteration levels.
After applying TurboSmooth, go back down your stack and
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