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Image courtesy of: Xavier Marquis www.xavier-marquis.com

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‘What I give form to in daylight is only one per cent of what I have seen in darkness.’

M C Escher

 

 

 

 

 

 

 

 

Games environments

The studios that house games development teams can be very technically testing environments. Games artists more than anyone working in a complementary discipline continually push the envelope of what’s possible using hardware that continually changes and gets ever more powerful. The programming and R&D teams that work alongside the artists also ensure that within the games community 3ds Max is pushed to an extent that just would not be possible in other ...

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