Image courtesy of: Xavier Marquis


‘What I give form to in daylight is only one per cent of what I have seen in darkness.’

M C Escher









Games environments

The studios that house games development teams can be very technically testing environments. Games artists more than anyone working in a complementary discipline continually push the envelope of what’s possible using hardware that continually changes and gets ever more powerful. The programming and R&D teams that work alongside the artists also ensure that within the games community 3ds Max is pushed to an extent that just would not be possible in other ...

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