Image courtesy of: Xavier Marquis www.xavier-marquis.com
‘What I give form to in daylight is only one per cent of what I have seen in darkness.’
M C Escher
The studios that house games development teams can be very technically testing environments. Games artists more than anyone working in a complementary discipline continually push the envelope of what’s possible using hardware that continually changes and gets ever more powerful. The programming and R&D teams that work alongside the artists also ensure that within the games community 3ds Max is pushed to an extent that just would not be possible in other ...