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Essential CG Lighting Techniques with 3ds Max, 3rd Edition by Darren Brooker

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Image courtesy of: Patrick Beaulieu www.squeezestudio.com

 

17

‘Film cameras are generally bulky, heavy affairs. When they move it is generally with a plodding massiveness that belies their inertia. Video cameras on the other hand are light, flimsy affairs that we can fling around with mindless abandon.’

Scott Billups, Digital Moviemaking

 

 

 

 

The camera in 3D

Cameras can be moved around a CG environment with a gay abandon that even those using lightweight, insubstantial DV equipment would find it hard to mimic. The agility of 3D cameras means that they can keep up with the likes of Spiderman, introducing audiences some incredible camera moves ...

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