The objective of this chapter is to introduce you to:
Simulation of “real-life” events
Simulation is an area of application where computers have come into their own. A simulation is a computer experiment which mirrors some aspect of the real world that appears to be based on random processes, or is too complicated to understand properly. (Whether events can be really random is actually a philosophical or theological question.) Some examples are: radio-active decay, rolling dice, bacteria division, and traffic flow. The essence of a simulation program is that the programmer is unable to predict beforehand exactly what the outcome ...