October 2015
Beginner
224 pages
5h 33m
English
Chapter 5
Now that we have gone through the major joints and the proper placement, alignment, and hierarchy, we need to take a look at two more things: joint orient and joint rotation order. These are all aspects of creating the total single-skeleton package. The joint orients set up the direction of movement and the rotation order sets up the proper order of movement.
Joint orient values and Rotation Orders are a vital part of character rigging and setup and an often-overlooked one. There are a lot of modern “autorigging” solutions that kind of “skip over” this stuff because all of those systems are dependent on your character being in the ...