WINDOWS PRESENTATION FOUNDATION (WPF) represents a major step forward in user interface technology. This chapter will lay out some of the basic principles of WPF and walk through a quick overview of the entire platform. You can think of this chapter as a preview of the rest of the book.
Before we dive into WPF proper, it is interesting to consider where we’re coming from.
Anyone programming to User32 has, at some point, read one of Petzold’s “Programming Windows” books. They all start with an example something like this:
This is “Hello World” when talking to User32. There are some ...