Appendix
Additional
Resources
The following web sites provide more information about XNA, game
programming, and other game development topics.
Community Sites
Official XNA site — http://creators.xna.com
Ziggyware — http://www.ziggyware.com
XNA Development — http://www.xnadevelopment.com
The ZBuffer — http://www.thezbuffer.com/
XNAtutorial.com — http://www.xnatutorial.com/
Focused Games — http://focusedgames.com/
Reimer Grootjans’ site — http://www.riemers.net/index.php
Blogs
Let’s Kill Dave! (XNA Community Manager Dave Weller) —
http://www.letskilldave.com
Shawn Hargreaves blog — http://blogs.msdn.com/shawnhar/
default.aspx
XNA Team blog — http://blogs.msdn.com/xna/default.aspx
Michael Klucher’s blog — http://klucher.com
Virtual Realm — http://www.virtualrealm.com.au/blogs/
Do as I say, not as I do… — http://amapplease.blogspot.com/
Nick Gravelyn — Code Monkeying — http://nick.gravelyn.com/code/
527
Random Chaos — http://xna-uk.net/blogs/randomchaos/default.aspx
Ben Nitschke’s blog — http://exdream.no-ip.info/blog/
Catalin Zima — http://www.catalinzima.com/
AI Resources
AI forums on GameDev.net — http://www.gamedev.net/
community/forums/forum.asp?forum_id=9
Game AI for developers — http://aigamedev.com/
Links and resources for AI — http://norvig.com/
Generation5 (Old site but might find some good information there
still) — http://www.generation5.org/
The Game AI page — http://www.gameai.com/
Wikipedia, game AI — http://en.wikipedia.org/wiki/Game_artifi-
cial_intelligence
AI Wisdom — http://www.aiwisdom.com/
AI-Depot, artificial intelligence in game design —
http://ai-depot.com/GameAI/Design.html
Simple A* tutorial — http://www.policyalmanac.org/games/
aStarTutorial.htm
Simple A* tutorial using Pacman as a base —
http://www.geocities.com/jheyesjones/astar.html
Pacman Ghost psychology — http://jongy.tripod.com/
GhostPsychology.html
AI Middleware Links
http://www.kynogon.com/products/technology/index.html
http://www.trusoft.com/ac_for_games_developers.html
http://www.simbionic.com/indexjs.htm
http://www.gameai.com/toolkits.html
http://www.simbionic.com/games.htm
Miscellaneous Game Development Related
Resources
GameDev.net — http://www.gamedev.net
Frame rate information — http://dewitters.koonsolo.com/
gameloop.html
528 Appendix
Microsoft .NET Framework Version 1.1 Redistributable Package
(needed for XACT application) — http://www.microsoft.com/
downloads/details.aspx?FamilyId=262D25E3-F589-4842-
8157-034D1E7CF3A3&displaylang=en
ASCII character sets — http://www.asciitable.com/
International Game Developers Association (IGDA) site —
http://www.igda.org
Matrix Math
Beginning Math Concepts for Game Developers — http://www.ama
-
zon.com/Beginning-Math-Concepts-Game-Developers/dp/
1598632906/ref=sr_1_1?ie=UTF8&s=books&qid=
1211985351&sr=8-1
Mathematics for Game Developers — http://www.amazon.com/Mathe-
matics-Game-Developers-Development/dp/159200038X/ref=
sr_1_2?ie=UTF8&s=books&qid=1211985351&sr=8-2
3D Math Primer for Graphics and Game Development
http://www.wordware.com/Merchant2/merchant.mv?Screen=
PROD&Store_Code=wwpub&Product_Code=1556229119
Essential Math for Games Programmers — http://www.essential-
math.com/tutorial.htm
Gamedev.net math and physics references — http://www.game-
dev.net/reference/list.asp?categoryid=28
Vector Math for 3D Computer Graphics — http://chortle.ccsu.edu/
VectorLessons/vectorIndex.html
Source Code Control
CVS — http://www.cvshome.org/
SourceGear Vault — http://www.sourcegear.com/vault/
SourceForge.net — http://sourceforge.net/
Tigris.org — http://www.tigris.org/
Comparison of revision control software Wikipedia page —
http://en.wikipedia.org/wiki/Comparison_of_revision_
control_software
Additional Resources 529

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