9Posing a Digital Sculpt in ZBrush

FIGURE 9-1

In this chapter we are going to look at the whole range of ways to pose our digital sculptures in ZBrush. As opposed to traditional applications where a model would need to be rigged and skinned before any posing can take place, ZBrush provides us with a few different ways that we can work. These range from action line posing and ZSphere rig systems to using the new Transpose Master plug-in, which allows you to pose a mesh comprised of multiple subtools.

If we take a step back in time to the days of ZBrush 2, we will see exactly how far the posing workflow has come. In those days most people modeled ...

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