9Posing a Digital Sculpt in ZBrush


In this chapter we are going to look at the whole range of ways to pose our digital sculptures in ZBrush. As opposed to traditional applications where a model would need to be rigged and skinned before any posing can take place, ZBrush provides us with a few different ways that we can work. These range from action line posing and ZSphere rig systems to using the new Transpose Master plug-in, which allows you to pose a mesh comprised of multiple subtools.

If we take a step back in time to the days of ZBrush 2, we will see exactly how far the posing workflow has come. In those days most people modeled ...

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