In just a few short years, Android has become the mainstream
smartphone operating system. As Android evolves to accommodate a
growing ecosystem of phones, tablets, and even TVs, understanding
how to work with a variety of sensors, screen sizes, and operating
system versions is vital.
In this video series, Android developer Ian G. Clifton takes a tutorial-style approach to teaching the viewer how to work with all the essential parts of the Android SDK. Each lesson builds onto a single app, utilizing new features and ultimately resulting in a reference app that can be easily used to see how to implement everything from Fragments and sensors to OpenGL and RenderScript. Although built for Android 4.x, the videos cover how to target devices running earlier versions of Android by using the support library and version-specific resources in an application to ensure the widest possible audience.
About the Author:
Ian G. Clifton is a professional Android application developer with a lot of experience working on both the client and server. His excitement for Android development is second only to by his passion for sharing that knowledge with others. Having worked as the lead developer on several major Android apps (e.g., CNET News, Survivor, Big Brother, Rick Steves’ Audio Europe, etc.), he has honed his ability to teach other developers the Android platform and best coding practices. Ian is also the author of the upcoming book Android User Interface Design, which explains Android design principles, thoroughly covering the design process from ideas, wireframes, and comps to a completed app. It also discusses advanced graphical techniques. When he manages to find a few minutes where he isn’t developing apps, creating tools to support application development, recording videos, or writing books, Ian enjoys photography, drawing, and video games.
This video has companion Video Enhanced books: Android Wireless Application Development Volume I: Android Essentials, 3/e and Android Wireless Application Development Volume II: Advanced Topics, 3/e by Lauren Darcey and Shane Conder.
Table of Contents
- Lesson 1: Jumping into Android Development
- Lesson 2: Android Development Essentials
- Lesson 3: Connecting Android to the Web
- Lesson 4: Building Services, BroadcastReceivers, and Widgets
Lesson 5: Working with Persistent Data
- Learning Objectives 00:00:41
- Saving Simple Data with SharedPreferences - Part 1 00:19:40
- Saving Simple Data with SharedPreferences - Part 2 00:12:28
- Making Use of External Storage 00:21:42
- Database Access and Storage with SQLite and ContentProviders - Part 1 00:12:11
- Database Access and Storage with SQLite and ContentProviders - Part 2 00:19:53
- Lesson 6: Accessing the World around the Device with Sensor and Phone Features
- Lesson 7: Immersion with Audio, Video, and the Camera
- Lesson 8: Determining the Device Location and Putting It to Work
- Lesson 9: Drawing for Custom Views and Live Wallpapers
- Lesson 10: Advanced Android Graphics with OpenGL ES
- Lesson 11: Understanding RenderScript for Graphics and Calculations
- Bonus Content
- Title: Essentials of Android Application Development LiveLessons (Video Training), The
- Release date: February 2012
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780132996594