9 Troubleshooting
This chapter covers
- Making the most of data with holes of any size
- Responding to requests (or demands) that you do Bad Design Things
- Managing a project whose finish line is a moving target
In this final chapter, we’re going to talk about what to do when things go wrong, when the cow manure hits the combine blades. We’ll talk about what to do when there are a few holes in your data, when there are more holes than data points, and how to report on data that doesn’t even exist yet. Then we’ll discuss what to do when your client or stakeholder asks you to go against your intuition for visualization and design. Finally, we’ll wrap up by going over some reasons why a project’s finish line might be continuously getting farther away ...
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