Everyware acts at the scale of the room.
If even the body is subject to colonization by ubiquitous computing, the same is certainly true of the places we spend most of our time in and relate to most readily: architectural spaces of room scale.
As we've seen, most of the early experiments in ubicomp focused on the office environment, and supported the activities that people typically do there. But many aspects of these investigations were applicable to other kinds of spaces and pursuits as well, with processing deployed in features that most rooms have in common: walls, doorways, furniture, and floors.
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