Chapter 3. Program user interaction
In this chapter, you learn how to implement the Print contract, which handles the entire printing flow, in your Windows Store apps. The chapter also focuses on the Play To contract, which enables users to stream a media element from any Windows Store app to a Play To–certified receiver connected to the network. You learn how to implement a Play To receiver application to receive a media element streaming from other Windows Store apps. Finally, you deal with the Windows Push Notification Service (WNS) and learn how to authenticate to the service; how to code against the library to create, request, and save the notification channel; and, how to interact with the service and send notifications to users.
Objectives ...
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