This section contains the solutions to the thought experiments and the answers to the lesson review questions in this chapter.

Objective 1.1: Thought experiment

  1. Design for re-use of visual elements. Design and develop the app to maximize reuse of code, styles, and UI elements. This will be helpful if the app is re-branded for other businesses.

  2. Design for accessibility. Use controls provided by the WinRT platform to compose the UI. These controls have built-in support for accessibility. Use the Inspect and UI Accessibility Checker tools to test for accessibility.

  3. Design a unique user experience. Design the app for compelling UX with a UI that is easy and intuitive to use. Wherever possible, use device capabilities such as location sensors in ...

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