8

Working with Mobile Operating Systems

In this chapter, we are going to move from playing with FireMonkey to building useful cross-platform apps that access mobile hardware and operating system features with high-level components, abstracting away the underlying mobile APIs.

This chapter will cover the following topics:

  • James Bond’s toy
  • What am I running on?
  • The life of an app
  • Sensing the world
  • Taking photos
  • Using share sheets
  • Camera, action!
  • Notify me!
  • Navigating the web
  • Delphi language bridges

The objective of this chapter is to learn how to create native cross-platform apps that use different frameworks and functionality provided by mobile operating systems.

James Bond’s toy

Contemporary mobile hardware does not significantly differ in ...

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