8
Working with Mobile Operating Systems
In this chapter, we are going to move from playing with FireMonkey to building useful cross-platform apps that access mobile hardware and operating system features with high-level components, abstracting away the underlying mobile APIs.
This chapter will cover the following topics:
- James Bond’s toy
- What am I running on?
- The life of an app
- Sensing the world
- Taking photos
- Using share sheets
- Camera, action!
- Notify me!
- Navigating the web
- Delphi language bridges
The objective of this chapter is to learn how to create native cross-platform apps that use different frameworks and functionality provided by mobile operating systems.
James Bond’s toy
Contemporary mobile hardware does not significantly differ in ...
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