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Exploiting Online Games: Cheating Massively Distributed Systems by Gary McGraw, Greg Hoglund

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Chapter 6. Hacking Game Clients

Figure . 

This chapter is about breaking software—specifically client software found in online games. The methods used to probe, understand, and ultimately control such software are borrowed directly from software testing and assurance. For more on the basics of software exploits, you might want to pick up our book Exploiting Software (Addison-Wesley, 2004) as well as David Litchfield’s excellent book The Shellcoder’s Handbook by Jack Koziol et al. (Wiley, 2004).

Malicious Software Testing (Enter the Attacker)

Is software testing malicious? Not always. But often the best testers push the limits of the software they are ...

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