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Extended Reality (XR) - Building AR | VR | MR Projects

Video Description

Build your own projects on VR / AR and MR apps with 3D game development.

About This Video

  • Start creating applications using the industry's leading tools such as PlayCanvas, HoloLens, and Google Cardboard
  • Prepare for the future: get hands-on developing applications using the most popular game engines for web and native platforms
  • Add a flavor of reality to your projects by using mixed-reality voice and gesture interaction on Hololens.

In Detail

The latest CNBC report suggests that starting salaries for VR and AR developers range from $40,000 to $80,000 a year. The mixed reality market is full of opportunities but finding developers with these skills is a challenge since the industry is still embryonic. If you want to successfully enter the industry, this is the right time to join the AR and VR movement.

This course is your chance to benefit from this opportunity by working with these technologies and transforming the way we see and interact with the World. Extended Reality is an umbrella term used for AR, VR, and MR. This course gives you exposure to the Extended Reality world and helps you understand the subtle difference between Augmented Reality, Virtual Reality, and Mixed Reality. Not only this, you'll build a solid foundation by developing applications using the most popular game engines for web and native platforms. By the end of the course, you'll have created your own projects on these platforms and will be ready for the future. Start learning today!

Code for this code can be found at: https://github.com/PacktPublishing/Extended-Reality-XR---Building-AR-VR-MR-Projects

Downloading the example code for this course: You can download the example code files for all Packt video courses you have purchased from your account at http://www.PacktPub.com. If you purchased this course elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Table of Contents

  1. Chapter 1 : Getting Started with Extended Reality
    1. The Course Overview 00:04:40
    2. The Pilot: Understanding the XR Landscape 00:05:35
    3. Different Industries Leveraging XR 00:02:10
  2. Chapter 2 : Bringing AR to Your Web Browsers using PlayCanvas
    1. Getting Started with PlayCanvas 00:07:47
    2. Understanding the Entity Component Design Pattern 00:02:13
    3. Creating a Browser-Based AR Project 00:08:53
    4. Enhance the Project using Animations, Sound and Scripts 00:14:00
    5. Applications of Web-Based AR 00:01:22
  3. Chapter 3 : Creating Complex AR Apps using iOS ARKit
    1. Installing Xcode and Introduction to Xcode Editor and Swift 00:18:34
    2. Creating AR apps using ARKit 00:06:27
    3. Step up - ARKit Applications 00:11:19
    4. Placing Objects at Different 3D Locations with Tap Gesture 00:04:34
    5. Plane Detection Using ARKit 00:08:41
  4. Chapter 4 : Creating VR Experiences and Visualize in Google Cardboard or Daydream
    1. Installing and Setting Up Unity 00:15:18
    2. Understanding the Unity Editor 00:12:11
    3. Creating a Solar System and Visualize in Google Cardboard 00:19:16
    4. Importing 3D Models in Unity and Using Gaze to Move in 3D World 00:18:58
  5. Chapter 5 : Controlling the Virtual Environment with HTC Vive Controllers
    1. Setting up HTC Vive on Windows 00:05:21
    2. Importing Steam VR and VRTK Packages in Unity 00:04:37
    3. Picking 3D objects with Vive Controllers Using VRTK 00:18:04
    4. Creating a VR Maze in Unity 00:14:20
    5. Creating a Navmesh in Unity 00:12:46
    6. Navigating through the Maze Using Teleportation 00:14:48
    7. Adding Haptic Feedback and Deploying VR Maze in HTC Vive 00:16:13
  6. Chapter 6 : Mixed Reality with Microsoft Hololens
    1. Setting Up Machine for Microsoft Hololens 00:03:46
    2. Using Hololens Device Portal for Sharing Your Hololens View on Desktop 00:06:12
    3. Developing 1st Application in Mixed Reality 00:16:39
    4. Getting a Gaze Cursor on Hologram in Mixed Reality 00:10:43
    5. Playing Animations Using Gestures 00:12:52
    6. Deploying Mixed Reality Application on Hololens 00:04:07