March 2014
Beginner to intermediate
400 pages
9h 59m
English
Veronica Zammitto1 and Karl Steiner2, 1Electronic Arts Inc., Burnaby, BC, Canada, 2TandemSeven Inc., Plymouth, MA, USA
This chapter is an exploration of eye tracking as a tool for assessing the user experience of video games. It focuses on four distinct design element groups in video games where eye-tracking information is particularly useful in understanding and improving the user experience. A brief discussion of eye tracking as input for controlling games is also included.
first-person shooters; game play; games user research; gaming; sports games; video games
Video games have become increasingly popular throughout the years. Multiple electronic devices can be used for gaming, ranging from computers ...
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