This chapter is an exploration of eye tracking as a tool for assessing the user experience of video games. It focuses on four distinct design element groups in video games where eye-tracking information is particularly useful in understanding and improving the user experience. A brief discussion of eye tracking as input for controlling games is also included.
first-person shooters; game play; games user research; gaming; sports games; video games
Video games have become increasingly popular throughout the years. Multiple electronic devices can be used for gaming, ranging from computers ...