THIS chapter covers the basics of Swing rendering, by which your Swing application paints the user interface that appears on the display. We cover the following topics:
• Events: The way that Swing receives and processes events is key to understanding how threads interact within Swing and how your application threads interact with Swing and AWT events.
• Painting: Swing painting is the process by which Swing manages application and system requests to update the display.
• Rendering: Swing rendering is the process by which Swing calls its own internal code as well as your application code in order to render components’ contents.
• Double-Buffering: Swing uses a back buffer to ensure smooth updates to the ...