In this chapter, we are going to incorporate some enemies on the map. For this, they will have a mobility like that of the player; therefore, we will use the Character class as a base.
10. Game 3: Enemies
Get Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.