In this chapter, we will implement several extra developments that are not part of the basic gameplay of the game, such as a sun counter to add the plants based on a counter, generation of suns to register in the counter, pause, restart, and changing the size of the screen.
12. Game 4: Many Experiments
Get Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.