© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
A. Cruz YorisFlame Game Developmenthttps://doi.org/10.1007/979-8-8688-0063-4_3

3. Flame Fundamentals

Andrés Cruz Yoris1  
(1)
Caracas, Venezuela
 

In this chapter, the main elements that we must know to work with Flame will be discussed. We will see how to create the components, which are the key pieces or elements of our game. We will look at the basic structure of a game with Flame and the use of inputs (keyboard, joystick, etc.), which is the way in which the user can interact with the application.

SpriteComponent: Components for Rendering Images

One of the fundamental components that we have is the SpriteComponent. A sprite sheet is a series of images joined ...

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