Introduction
Flash was originally designed for two-dimensional animation. Throughout its evolution, it has grown to produce many rich-media applications. Currently, new media designers have yet to break out of a two-dimensional world into a more robust three-dimensional environment. This book explores the possibilities of utilizing 3D space within Flash.
What’s This Book About?
Interactivity is an important component in delivering rich-media content. This book provides multimedia designers, developers, and programmers with tools to create interactive systems within a three-dimensional world. Chapter exercises consist of practical applications as well as experimental projects. Each exercise provides step- by-step instructions and tips for you ...
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