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Flash 3D by Chris Jackson, Jim Ver Hague

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7

Using a Camera in 3D

In the last chapter, we talked about how we could move one or more objects around in 3D space while we, as the viewer or camera, remained in one place. But we know from film and television that it is very common to have one or more cameras move around a scene, so we would like to be able to incorporate some camera movement into Flash. We’ll start out with some simple camera movement to get our feet wet. Then, we’ll move to the creation of a camera object and its relationship to objects in a scene. This will lead us to consider different ways in which a user can move interactively through a 3D space, including rotating a camera. The main topics of this chapter will be

•  simple camera translation

•  viewer objects and scenes ...

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