11
ADVERGAMING AND APPLICATIONS
CHAPTER OUTLINE
Since this book is titled “Flash Advertising” and not “Flash Gaming” or “Flash Apps,” I’ll go ahead and state up front that this chapter is not intended to teach you the full ins and outs of building games or applications. I’ll also be skipping over the discussion of topics like image compression and general optimization because those were already covered in earlier chapters, and you’ll pretty much handle it all the same in your games and applications. What I would like to do instead is just take a little bit of your time to discuss these subjects at a high level in terms of how they relate ...
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