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Flash CS6: The Missing Manual
book

Flash CS6: The Missing Manual

by Chris Grover
June 2012
Intermediate to advanced
848 pages
26h 12m
English
O'Reilly Media, Inc.
Content preview from Flash CS6: The Missing Manual

Chapter 7. Reusable Flash: Symbols and Templates

The secret to productivity is to work smarter, not harder. And the secret to smart work is to avoid doing the same thing more than once. Flash understands. The program gives you ways to reuse bits and pieces of your animations—everything from simple shapes to complex drawings, multiframe sequences, and even entire animations. Create something once; reuse it as many times as you like. Reusing animation elements can save you more than just time and effort—Flash lets you store pieces of animation as reusable master copies that can actually whittle the size of your finished animation file. That’s great news if you plan to put your animation up on a website or shoot it out to handhelds. The smaller your file size, the faster it downloads, which makes you less likely to lose your audience to impatience.

Templates are another work- and time-saving feature in your Flash arsenal. You can use these predesigned Flash documents as starting points for your own projects. Even better, you can save documents as templates. You can also save templates containing the pictures, logos, and other elements that appear in just about all your documents. Then you don’t have to start from scratch next month when you have a similar project.

Tip

With Flash Professional CS6, Adobe has included several templates that serve as hands-on learning tools. Want to learn how to create random movement? Check out the templates in the Animation category. You’ll find several ...

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Publisher Resources

ISBN: 9781449330453Errata Page