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Flash MX 2004 Games
book

Flash MX 2004 Games

by Nik Lever
November 2012
Beginner
448 pages
10h 58m
English
Focal Press
Content preview from Flash MX 2004 Games

10 Keep it Modular

First, congratulations on your tenacity. If you have worked through the book and got as far as this chapter then you are well on your way to being a fully-fledged Flash developer. In this chapter we are going to introduce the skills you will need to really develop your own games rather than just copying someone else's code. This is an entire chapter with advice on how to structure your code from an idea to a game.

Flash can provide you with the programming tools to make your code well structured. Unfortunately, this flexibility can also be used to create very poorly structured code. Game development can be made very hard or very easy. Careful planning and good structure makes development so much easier. In this chapter we look ...

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Publisher Resources

ISBN: 9780240519630