5 Background Art
All your games will require some kind of background artwork. Your animated characters will need to appear in some context. In this chapter we look at creating backgrounds to act as a setting for the action that takes place in your games. There are many options for creating the background artwork; most of these are aesthetic, but some are pragmatic. For example there is no point creating a fast scrolling game that will not scroll fast because of the complexity of the background artwork. Remember that Flash is essentially a vector-based package. It tries to create beautiful, anti-aliased artwork, but this image quality comes at the expense of speed, so it is your job to balance the two competing aspects of game design in Flash. ...
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