9. Animation with Classic Tweening
In This Chapter
Creating a Bouncing Ball with Classic Tweening
Adding Keyframes to Classic Tweens
Moving Symbols in Straight Lines
In Chapter 8, you created a three-frame animation of a bouncing ball by changing the position of the ball graphic in each of the three keyframes. Animating movement and changes to shapes by hand (frame by frame) is labor-intensive. Adobe Flash Professional CS6 reduces the number of frames you must draw when you use a process called tweening.
Flash does three types of tweening: classic, shape, and motion tweening. This chapter introduces classic tweening.
Classic and shape tweening ...
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