The Book at a Glance
This is the first edition of Flash Remoting: The Definitive Guide. It covers new ground because Flash Remoting is a relatively new technology. Most of the examples in the book centralize the code on the first frame of the timeline or in an external include file.
Flash Remoting works with several different server-side technologies. You should skim the sections that cover alternative server models, as they contain useful nuggets applicable to other platforms. Each chapter may be read individually or as parts of a whole. The first three chapters will be crucial to understanding Flash Remoting and should be read sequentially.
The chapter breakdown is as follows.
Part I: Remoting Fundamentals
Part I covers the setup and installation of Flash Remoting and offers a basic introduction to its use. It also offers details on core concepts and Remoting internals.
- Chapter 1
A general introduction to Flash Remoting and related technologies. It implements a sample “Hello World” application for all supported platforms, which demonstrates the simplicity of the technology.
- Chapter 2
Gives a complete rundown of what is needed to implement Flash Remoting and describes the basic installation processes for each component. The Flash authoring interface is described as it relates to Flash Remoting.
- Chapter 3
The Flash MX UI components are covered as they relate to Flash Remoting, along with several components released as commercial add-ons by Macromedia. In addition, techniques to build ...
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