Chapter 14. Data Binding
The Flex Framework provides a robust structure for architecting component-driven applications. Within this powerful framework is an event-based system in which objects can subscribe to updates of property values on other objects by using data binding.
Data binding provides a convenient way to pass data between
different layers within an application, by linking a source property to a
destination property. Changes to properties on a destination object occur
after an event is dispatched by the source object to notify all
destination objects of an update. With the property on a source object
marked as bindable, other objects can subscribe to updates by using a
destination property. To enable data binding on a property, you must
define the [Bindable]
metadata tag
in one of three ways:
Before a class definition:
package com.oreilly.flexcookbook { import flash.events.EventDispatcher; [Bindable] public class DataObject extends EventDispatcher{} }
Adding a
[Bindable]
tag prior to a class definition establishes a binding expression for all public attributes held on that class. Classes using binding must be an implementation ofIEventDispatcher
because data binding is an event-based notification system to copy source properties to destination properties.Before a public, protected, or private variable:
[Bindable] private var _lastName:String; [Bindable] protected var _age:Number; [Bindable] public var firstName:String;
Bindable variables marked as
private
are available for ...
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