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Flex 3 in Action by Faisal Abid, Jon Hirschi, Tariq Ahmed

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Chapter 2. Getting started

This chapter covers:

  • Touring the Flex tools

  • Creating your first Flex application

  • Understanding how MXML works

  • Fitting ActionScript into the picture

To begin coding in Flex, you first need to set up a working environment. Flex comes with a free open source SDK that allows you to get started and create Flex applications, but serious developers prefer to use the Eclipse-based Flex Builder IDE.

We’ll show you how to make the most of a limited budget by taking advantage of open source tools, and we’ll spend a good part of this chapter going over the features of Flex Builder. Later, we’ll present how to begin producing Flex applications.

As a Flex developer you’re likely to spend most of your time in the Flex Builder tool. Before ...

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