Chapter 13. Data Binding
The Flex Framework provides a robust structure for architecting component-driven applications. Within this powerful framework is an event-based system in which objects can subscribe to updates of property values on other objects by using data binding.
Data binding provides a convenient way to pass data between different
layers within an application, by linking a source property to a destination
property. Changes to properties on a destination object occur after an event
is dispatched by the source object, notifying all destination objects of an
update. With the property on a source object marked as bindable, other
objects can subscribe to updates by assigning a destination property. To
enable data binding on a property, you must define the [Bindable] metadata tag in
one of three ways:
- Before a class definition:
package com.oreilly.f4cb { import flash.events.EventDispatcher; [Bindable] public class DataObject extends EventDispatcher{} }
Adding a [Bindable] tag prior to a
class definition establishes a binding expression for all readable and
writable public attributes held on that class. Classes using binding must
implement the IEventDispatcher interface
because data binding is an event-based notification system for copying
source properties to destination properties.
- Before a public, protected, or private variable:
[Bindable] private var _lastName:String; [Bindable] protected var _age:Number; [Bindable] public var firstName:String;
Bindable variables marked as ...
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