Chapter 2. Getting started
This chapter covers
- Touring the Flex tools
- Creating your first Flex application
- Understanding how MXML works
- Fitting ActionScript into the picture
To begin coding in Flex, you first need to set up a working environment. Flex comes with a free open source SDK that allows you to get started and create Flex applications, but serious developers prefer to use the Eclipse-based Flash Builder IDE.
We’ll show you how to make the most of a limited budget by taking advantage of open source tools, and we’ll spend a good part of this chapter going over the features of Flash Builder. Later, we’ll present how to begin producing Flex applications.
As a Flex developer you’re likely to spend most of your time in the Flash Builder ...
Get Flex 4 in Action now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.