Chapter 16. Objects and classes

This chapter covers

  • OO concepts
  • Implementing OO concepts using ActionScript classes
  • Creating your own classes
  • Packages

You should now be equipped with enough knowledge of ActionScript to use it to respond to events, add user interactivity to your application, and manipulate properties. Now it’s time to take those skills to the next level.

In this chapter, we explore a fundamental feature of Flex: objects and classes. We also delve into some OO theory. What you’ll learn will save you considerable development time and render your software easier to maintain.

By the end of this chapter, you’ll have learned how to create objects and classes, invoke and destroy them, and extend those that already exist. This may ...

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