Book description
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.
Highlights of the Second Edition
- New chapters on level sets and vortex methods
- Emphasizes hybrid particle–voxel methods, now the industry standard approach
- Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
- Adds new discussions on meshing, particles, and vortex methods
The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Table of contents
- Cover (1/2)
- Cover (2/2)
- Contents
- Preface
- Part I: The Basics
- Chapter 1: The Equations of Fluids (1/3)
- Chapter 1: The Equations of Fluids (2/3)
- Chapter 1: The Equations of Fluids (3/3)
- Chapter 2: Overview of Numerical Simulation (1/3)
- Chapter 2: Overview of Numerical Simulation (2/3)
- Chapter 2: Overview of Numerical Simulation (3/3)
- Chapter 3: Advection Algorithms (1/3)
- Chapter 3: Advection Algorithms (2/3)
- Chapter 3: Advection Algorithms (3/3)
- Chapter 4: Level Set Geometry (1/5)
- Chapter 4: Level Set Geometry (2/5)
- Chapter 4: Level Set Geometry (3/5)
- Chapter 4: Level Set Geometry (4/5)
- Chapter 4: Level Set Geometry (5/5)
- Chapter 5: Making Fluids Incompressible (1/7)
- Chapter 5: Making Fluids Incompressible (2/7)
- Chapter 5: Making Fluids Incompressible (3/7)
- Chapter 5: Making Fluids Incompressible (4/7)
- Chapter 5: Making Fluids Incompressible (5/7)
- Chapter 5: Making Fluids Incompressible (6/7)
- Chapter 5: Making Fluids Incompressible (7/7)
- Chapter 6: Smoke (1/2)
- Chapter 6: Smoke (2/2)
- Chapter 7: Particle Methods (1/3)
- Chapter 7: Particle Methods (2/3)
- Chapter 7: Particle Methods (3/3)
- Part II: More Types of Fluids
- Chapter 8: Water (1/2)
- Chapter 8: Water (2/2)
- Chapter 9: Fire (1/2)
- Chapter 9: Fire (2/2)
- Chapter 10: Viscous Fluids (1/5)
- Chapter 10: Viscous Fluids (2/5)
- Chapter 10: Viscous Fluids (3/5)
- Chapter 10: Viscous Fluids (4/5)
- Chapter 10: Viscous Fluids (5/5)
- Part III: More Algorithms
- Chapter 11: Turbulence (1/3)
- Chapter 11: Turbulence (2/3)
- Chapter 11: Turbulence (3/3)
- Chapter 12: Shallow Water (1/2)
- Chapter 12: Shallow Water (2/2)
- Chapter 13: Ocean Modeling (1/4)
- Chapter 13: Ocean Modeling (2/4)
- Chapter 13: Ocean Modeling (3/4)
- Chapter 13: Ocean Modeling (4/4)
- Chapter 14: Vortex Methods (1/4)
- Chapter 14: Vortex Methods (2/4)
- Chapter 14: Vortex Methods (3/4)
- Chapter 14: Vortex Methods (4/4)
- Chapter 15: Coupling Fluids and Solids (1/3)
- Chapter 15: Coupling Fluids and Solids (2/3)
- Chapter 15: Coupling Fluids and Solids (3/3)
- Appendix A: Background (1/3)
- Appendix A: Background (2/3)
- Appendix A: Background (3/3)
- Appendix B: Derivations
- Bibliography (1/2)
- Bibliography (2/2)
- Back Cover
Product information
- Title: Fluid Simulation for Computer Graphics, 2nd Edition
- Author(s):
- Release date: September 2015
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781482232844
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