When and How Much?

At its heart, combustion is an application which has the vast majority of its toolset designed for animation. Using several different methods, most parameters allow you to change and keyframe their values over time. One way I like to define computer animation of any kind is by thinking in two terms: when and how much.

The ‘when’ is typically measured in frames or time code and the ‘how much’ can be just about any value in the application. Changes in when and how much equate to animation. For example, if something is invisible at the start and over three seconds becomes totally visible – the ‘when’ changes from the first frame ...

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