When combustion reached version 2, a very robust particle system was integrated into the application as an operator. This particle operator is, however, different from all the other operators in one unique way – it uses the OpenGL programming language to create all the particle effects created within the operator. OpenGL is a programming language or application-programming interface (API) originally developed back in 1992 for simulations and real-time graphics applications.

At its core, OpenGL allows software programmers to write code that can ...

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