Working with Components

This chapter covers the following topics:

  • Components in the context of ActionScript
  • The benefits of working with components
  • The makeup of the Flash component framework
  • Scripting interactions with components
  • The process of skinning components
  • How to build your own components
  • How to get more components

Up to this point in the book, you’ve been working with the objects in ActionScript that are built into the core language. These objects include the display list items Sprite and MovieClip; and top-level objects such as Array, String, and Number. For additional functionality, you’ve explored building your own classes ...

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