Chapter 2. ACTIONSCRIPT 3.0 FUNDAMENTALS
This chapter covers how to do the following:
Store information in your projects using variables
Choose the right data type for the information you need to store
Create constants to store information that never changes
Perform arithmetic and make decisions
Perform a set of actions repeatedly by using loops
Separate common parts of code into functions
Comment your code so that you and others know what it does
In this chapter, you will learn about the basic fundamental building blocks of the ActionScript 3.0 language.
I'll warn you in advance that this chapter is probably the most challenging chapter in the whole book for new programmers because there is a wealth of information covered, but it is also the single most ...
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