What we'll cover in this chapter:
Important formulas in this chapter
Well, congratulations! You've made it to the point in the book where the action really starts. This means that (a) you've persevered through all the chapters so far, (b) you skimmed over the previous chapters and felt like you knew enough of it to get by, or (c) you got bored and jumped ahead. However it happened, here you are. Just remember, if you start having trouble, you can probably find help in an earlier chapter.
This chapter gets you started with basic motion: velocity, vectors, and acceleration. These concepts will be used for almost every bit of ActionScripted animation you do from here on out.
The most basic ...