Chapter 15. 3D BASICS

What we'll cover in this chapter:

  • The third dimension and perspective

  • Velocity and acceleration

  • Bouncing

  • Gravity

  • Wrapping

  • Easing and springing

  • Coordinate rotation

  • Collision detection

  • Important formulas in this chapter

Everything you've done so far in the book has been in just two (and sometimes only one) dimension, and you've done some pretty cool stuff. Now, let's take it to the next level.

Creating graphics in 3D is always exciting. That extra dimension seems to make things really come to life. How to do 3D in Flash has been covered in innumerable books and tutorials. So, while I don't plan on skimping on anything, I'm going to move through the basics pretty quickly. After that, I'll explain how the motion effects discussed in the ...

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