What we'll cover in this chapter:

  • Brownian (random) motion

  • Random distribution

  • Interval- and timer-based animation

  • Collisions between same-mass objects

  • Integrating sound

  • Useful formulas

Well, you made it to the last chapter. This one I set aside for all the little things I really wanted to tell you about, but didn't really fit in anywhere else, or would have distracted from the main points I was trying to get across in some other chapter.

I'm also going to regroup all the formulas we've been coming up with and listing at the end of each chapter, so this can serve as a single point of reference for them.

As these various subjects are just random bits and pieces (albeit useful bits), there's not a whole lot of organizing I can ...

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