Chapter 1. INTERACTIVE FLASH

What we'll cover in this chapter:

  • Introducing ActionScript and the Actions panel

  • Using actions to give commands to a Flash movie

  • Targeting actions at different things in a movie

  • Listening to Flash and handling Flash events

  • Writing callbacks so that real-time events can trigger actions

  • Using variables as containers for storing information

So, what's this ActionScript business all about? You may well have done loads of great stuff with Flash already, but you still keep hearing people say you've barely scratched the surface because you haven't learned to program your movies. On the other hand, programming is supposed to be a strange and highly complex business, practiced by myopic young people with pale skin and peculiar taste ...

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