Chapter 4. MOVIES THAT DECIDE FOR THEMSELVES

What we'll cover in this chapter:

  • Getting Flash to look at a situation and decide what to do based on what it sees

  • Using sausage notation (or, "How I learned to stop worrying and love braces")

  • Giving Flash the intelligence to check passwords

So far, you've looked at a few simple ways to control Flash movies using actions, event handlers, and variables. The actions are like commands, telling Flash what to do. The event handlers are just sets of actions that get triggered by events from the movie so that Flash can respond in real time to things like button presses and entering a new frame. Variables give Flash memory so that you can store information away for when you need it later on.

Already, that gives ...

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