Chapter 3. SYMBOLS AND LIBRARIES

Symbols, the topic of this chapter, are one of the most powerful features of the Flash application. This is because they allow you to create reusable content. You only need one copy of a symbol. Once it is on the stage, that symbol can then be manipulated in any number of ways, without those changes affecting the original piece of content.

Here's what we'll cover in this chapter:

  • Creating and using symbols

  • Creating, using, and sharing libraries

  • Adding filters and blends to symbols

  • Grouping and nesting symbols

  • Using rulers, stacking, and alignment to manage content on the Flash stage

  • Creating masks, including soft masks

The following files are used in this chapter (located in Chapter03/ExerciseFiles_Ch03/Exercise/):

  • GraphicSymbol.fla ...

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