When it comes to Flash on the Web, a common user experience is sitting around waiting for the movie to start. From your perspective, as the artist who designed the site, this may seem odd. After all, when you tested the movie in the authoring environment, it was seriously fast and played flawlessly. What happened? To be succinct, the Web happened. Your movie may indeed be cool, but you made a fundamental mistake: you fell in love with the technology, not the user. In this chapter, we'll talk about how to improve the user experience.
Here's what we'll cover in this chapter:
Understanding how Flash movies are streamed to a web page
Using the Bandwidth Profiler to turbo-charge movies
Optimizing Flash ...