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Foundation Game Design with ActionScript 3.0, Second Edition by Rex van der Spuy

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Chapter 9

Physics, Loops, Arrays, and Sounds

One of the most popular genres of video game is the platform game, which also poses some very interesting programming and design challenges. From a programming point of view, if you can program a platform game, you've reached a benchmark in your development as a game designer.

In this chapter, I'm going to show you all the skills you need to make your own platform game. You'll take a detailed look at core video game design techniques such as

  • Natural motion using physics and thermodynamics simulations.
  • Complex player character behavior.
  • Collisions with accurate bounce and friction.
  • Embedding sound ...

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