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Foundation Game Design with ActionScript 3.0, Second Edition by Rex van der Spuy

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Chapter 10

Advanced Object And Character Control

You now have all the skills you need to build a wide variety of games, but there's still much more you'll want to learn. In this chapter, we'll take a look at the following useful techniques you'll need to know to get started on your own professional-level game design projects:

  • Using easing for smooth motion
  • Controlling game characters with the mouse
  • Moving objects in the direction of their rotation
  • Firing bullets in all directions
  • Learning basic enemy artificial intelligence (AI): following, running away, and firing bullets in the direction of the player
  • Complex player-controlled objects: a spaceship, ...

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