November 2011
Intermediate to advanced
502 pages
11h 55m
English

What we'll cover in this chapter:
Well, congratulations! You made it to the point in the book where the action finally starts. This means that (a) you persevered through all the chapters so far, (b) you skimmed over the previous chapters and felt like you knew enough of it to get by, or (c) you got bored and jumped ahead. However it happened, here you are. Just remember, if you start having trouble, you can probably find help in an earlier chapter.
This chapter starts with basic motion: velocity, vectors, and acceleration. These concepts are used for almost every bit of animation code ...
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