November 2011
Intermediate to advanced
502 pages
11h 55m
English

What we'll cover in this chapter:
The last chapter introduced 3D, but the objects were only positioned in 3D space by calculating their size and screen position—the objects themselves were actually 2D. If you were to move your viewpoint position in this space, the object would always seem to turn and face you. However, that object is not turning. It only appears to turn because, as a 2D object, it's the only view you have of it.
In this chapter, we construct 3D models that are rendered using the canvas drawing API. In ...
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